As a followup to the Retribution nerf article posted earlier today, I wanted to make sure to keep everyone on top of things. Ghostcrawler posted a number of responses to threads today, so you can find them below. First, something I'm sure many are interested in after the post-3.0.2 latency issues -- server moves off of laggy servers -- for free!
Free Character MovesQuote from: Bornakk (Source)
We will be offering free character moves from a selected high population realm to a lower populated realm, assisting in population dispersal. The ability to move a character on the selected source realms will become available on Tuesday, October 28 at 12:00PM PDT, and are scheduled to run until Tuesday, November 4 at 12:00PM PDT. In the event that these realms meet our transfer goals before the scheduled end date, the transfers to that realm will be disabled. We highly recommend that if you are planning to transfer that you do so at your earliest convenience. No characters will be eligible for these free moves once the transfers have been closed. Once the transfers open you can begin your transfer by visiting the Character Move page located here: https://www.worldofwarcraft.com/account/character-move.html Kody note: Removed server list due to length of news. Check the Free Character Moves thread for more details.
Two Retribution Nerfs Hotfixed to LiveQuote from: Ghostcrawler (Source)
We are going to hotfix the nerfs to Judgement of the Wise (from 33% to 15%) and Seal and Judgement of Command (down 20% damage) to live. We need to start getting more testing on these changes right away to see what they do to Retribution in PvE and PvP. We still intend to lower the damage of other Seals and Judgements (except one - see below), but to hotfix those requires touching a lot more data so we think that change can wait for the 3.0.3 patch on live. We are also hotfixing the beta to return Seal and Judgement of Blood and the Martyr back up to 95% of where the used to be. Live will just never get the nerf to these abilities at all. Hopefully this will compensate PvE Retadins for relying less on more expensive AE abilities that risk putting them out of mana. To summarize: Live (3.0.2 build) -- Judgement of Wise change, Seal and Judgement of Command change. Beta (3.0.3 build) -- All nerfs already active, but Blood and Martyr un-nerfed. Next Live patch (to 3.0.3 build) -- Catches Live up to Beta. I can't give you an estimate for 3.0.3 on Live yet, but it will be before Lich King goes live on Nov 13.
Ghostcrawler on why Paladins need to worry about manaQuote from: Ghostcrawler (Source)
We don't want mana to be irrelevant (for any class) but we don't want it to be so limiting that you spend a great portion of a long fight on fumes. When you hit that point is a little subjective and also varies based on gear and skill. Consectation and Holy Wrath (and to a lesser extent Divine Storm) are AE spells, and those are priced so that they aren't as efficient against single targets. These would be the equivalent of a hunter using Volley or a mage using Arcane Explosion against single targets. They are useful tools in your arsenal and sometimes you are in a situation where you're mana rich or you need to burn down a mob at any cost. Exorcism is a single target spell and shouldn't be too expensive, but it's also not something you can use in every fight. Q u o t e: Rogues, warriors, deathknights, and shaman cannot push ALL their buttons, they can push only what they have enough resources to sustain, or can save up resources for a short period of time in order to "burst" by using their abilities together. I think this is true as well, and it is also true for the mana-using ranged dps. They know which are their efficient and inefficient spells, and even the latter have a use sometimes. Now as I posted in another thread, if Ret paladins can't